Friday, September 11, 2009
Ahem... research!
Maybe not, but this snippet from WOWWIKI gave me an idea. It might very well explain my one guy character (Ethan), why he is so pathetic... and human.
And the following reminded me of something else. While it doesn't figure in my current plan for UF (pretty sure it doesn't), I was thinking about my 'desert people' who figured in this old trilogy I wrote. Too bad I can't think of a way to bring them into UF.
The desert people live in a fold between dimensions. They only listen to the calls of their descendants, and even then they won't necessarily step out of the fold. They can act fairly well within its protection.
Maybe not, but this snippet from WOWWIKI gave me an idea. It might very well explain my one guy character (Ethan), why he is so pathetic... and human.
Code of conduct
A paladin must be of good alignment and loses all light abilities if he ever willingly commits an evil act. Additionally, the paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts who are of good alignment. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities and can not train further as a paladin until he atones for his violations.[4][5]
Paladins don't always have to work within good or neutral organizations as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine), but as long as they believe their cause to be just, the Light will continue to serve them.
And the following reminded me of something else. While it doesn't figure in my current plan for UF (pretty sure it doesn't), I was thinking about my 'desert people' who figured in this old trilogy I wrote. Too bad I can't think of a way to bring them into UF.
A number of the eternals died during the War of the Ancients. This doesn’t, however, mean that those powers can have no influence in later eras. Many of the fallen powers still have followers 10,000 years later, such as the furbolg who follow in the path of the long-dead ursine demigods Ursoc and Ursol. Further, though written history says they perished, can eternals who possess the special quality of immortality truly die? Perhaps a "fallen" eternal simply sleeps away centuries while his wounds heal...S&L 68
Eternals usually only appear before mortals only when they have truly earned the audience through their actions, such as by performing a great service to the eternal or by making a formidable stand against its plans. The tangled web of relationships among the eternals means that a favor performed for one may be a slight to several others.
The desert people live in a fold between dimensions. They only listen to the calls of their descendants, and even then they won't necessarily step out of the fold. They can act fairly well within its protection.
Labels:
excuse to obsess about WOW,
research
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